Unreal Engine – Blueprint Scripting 101
Craft amazing gameplay experiences by mastering Blueprint Scripting in the Unreal Engine
What you’ll learn
Unreal Engine – Blueprint Scripting 101
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How to set up a project in Unreal
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How to create various Blueprint Types
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How to navigate the Blueprint Editor
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How to utilize the Event Graph inside of a Blueprint
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How to utilize the Construction Script inside of a Blueprint
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How to create/add/use Variables in scripts
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How to create Object References in scripts
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How to create/add/use Events in scripts
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How to create/add/use Functions in scripts
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How to create/add/use Macros in scripts
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How to add/use Flow Control nodes
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How to Communicate between Blueprints
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How to create / setup “Framework” Blueprints
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How to create Child Blueprints using Inheritance
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How to Compile Blueprints
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How to Debug Blueprints
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How to utilize hotkeys and other productivity tips & tricks inside of Blueprints
Requirements
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No programming or previous Unreal Engine experience is necessary!
Description
In this game development course,
you’ll learn all about Unreal Engine’s Blueprint Scripting system.
This embedded set of tools inside the editor
allows ANYONE to create functional gameplay using a visual, node-based approach
. This course will cover all the essential concepts, skills, and language to get you started creating your amazing gaming projects.
This course contains
110
fun-to-follow video lessons. Topics covered include how to…
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Setup a
Project
inside the Unreal Engine -
Navigate the
Blueprint Editor
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Use the
Event Graph
to add functionality to a Blueprint -
Use the
Construction Script
to make Procedural Content -
Create/add/use
Object References
-
Create/add/use
Events
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Create/add/use
Variables
- Ways to Get & Set
- Create Single, Array, Set, or Map Variables
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Create/add/use
Functions
- Create Custom Functions
- Create a Function Library
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Create/add/use
Macros
- Create Custom Macros
- Create a Macro Library
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Add/use
Flow Control
nodes -
Identify
Blueprint Types
- Class Blueprints
- Level Blueprints
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Use different
Blueprint Communication
methods- Casting
- Direct Communication
- Event Dispatchers
- Blueprint Interfaces
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Identify and set up the different
“Framework” Blueprints
in your Project Settings-
Game Mode
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Pawn
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Player Controller
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Game Instance
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Use
Inheritance
to Create
Child Class Blueprints
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Compile Blueprints
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Debug Blueprints
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Utilize
Blueprint Productivity
Hacks
With the knowledge gained in these video lessons, you will have the necessary skills to start creating your custom scripts for your gaming projects!
Please do not hesitate to share your creations with me! I love to show off student projects in promotional emails.
Who this course is for:
- Beginners looking to get started creating gameplay using Unreal
- Intermediates or Professionals looking for a repository of Blueprint Scripting know-how
Unreal Engine – Blueprint Scripting 101
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